AddInventory |
Character.AddInventory |
|
AddInventoryToCharacter |
Character.AddInventory |
|
AnimateCharacter |
Character.Animate |
|
AnimateCharacterEx |
Character.Animate |
|
AnimateObject |
Object.Animate |
|
AnimateObjectEx |
Object.Animate |
|
AreCharactersColliding |
Character.IsCollidingWithChar |
|
AreCharObjColliding |
Character.IsCollidingWithObject |
|
AreObjectsColliding |
Object.IsCollidingWithObject |
|
Button.GetText |
Button.Text |
|
Button.SetText |
Button.Text |
|
CDAudio |
Use AudioClips |
|
CentreGUI |
GUI.Centre |
|
ChangeCharacterView |
Character.ChangeView |
|
ChangeCursorGraphic |
Mouse.ChangeModeGraphic |
|
ChangeCursorHotspot |
Mouse.ChangeModeHotspot |
|
Character.GetPropertyText |
Character.GetTextProperty |
|
Character.IgnoreWalkbehinds |
design your rooms without it and rely on Character.Baseline instead |
3.5.0 |
Character.IgnoreScaling |
Character.ManualScaling |
|
character[].activeinv |
Character.ActiveInventory |
|
character[].animating |
Character.Animating |
|
character[].animspeed |
Character.AnimationSpeed |
|
character[].defview |
Character.NormalView |
|
character[].frame |
Character.Frame |
|
character[].inv |
Character.InventoryQuantity[] |
|
character[].loop |
Character.Loop |
|
character[].name |
Character.Name |
|
character[].prevroom |
Character.PreviousRoom |
|
character[].room |
Character.Room |
|
character[].talkview |
Character.SpeechView |
|
character[].thinkview |
Character.ThinkView |
|
character[].walking |
Character.Moving |
|
CreateGraphicOverlay |
Overlay.CreateGraphical |
|
CreateTextOverlay |
Overlay.CreateTextual |
|
DeleteSprite |
DynamicSprite.Delete |
|
DisableCursorMode |
Mouse.DisableMode |
|
DisableHotspot |
Hotspot.Enabled |
|
DisableRegion |
Region.Enabled |
|
DisplaySpeech |
Character.Say |
|
DisplaySpeechAt |
Character.SayAt |
|
DisplaySpeechBackground |
Character.SayBackground |
|
DisplayThought |
Character.Think |
|
DrawingSurface.UseHighResCoordinates |
This property was used to multiply the coordinates by 2 in 640x400/480 resolution games. |
3.5.0 |
EnableCursorMode |
Mouse.EnableMode |
|
EnableHotspot |
Hotspot.Enabled |
|
EnableRegion |
Region.Enabled |
|
FaceCharacter |
Character.FaceCharacter |
|
FaceLocation |
Character.FaceLocation |
|
File.ReadRawLine |
File.ReadRawLineBack |
|
File.ReadString |
File.ReadStringBack |
|
FileClose |
File.Close |
|
FileIsEOF |
File.EOF |
|
FileOpen |
File.Open |
|
FileRead |
File.ReadStringBack |
|
FileReadInt |
File.ReadInt |
|
FileReadRawChar |
File.ReadRawChar |
|
FileReadRawInt |
File.ReadRawInt |
|
FileWrite |
File.WriteString |
|
FileWriteInt |
File.WriteInt |
|
FileWriteRawChar |
File.WriteRawChar |
|
FileWriteRawLine |
File.WriteRawLine |
|
FollowCharacter |
Character.FollowCharacter |
|
FollowCharacterEx |
Character.FollowCharacter |
|
game.close_mouth_end_speech_time |
Speech.AnimationStopTimeMargin |
|
game.in_cutscene |
Game.InSkippableCutscene |
|
game.items_per_line |
InvWindow.ItemsPerRow |
|
game.num_inv_items |
InvWindow.ItemCount |
|
game.room_height |
Room.Height |
|
game.room_width |
Room.Width |
|
game.skip_speech_specific_key |
Speech.SkipKey |
|
game.skipping_cutscene |
Game.SkippingCutscene |
|
game.speech_music_drop |
Game.SetAudioTypeSpeechVolumeDrop |
|
game.speech_text_align |
Speech.TextAlignment |
|
Game.StopSound |
Game.StopAudio |
|
game.talkanim_speed |
Speech.GlobalSpeechAnimationDelay |
|
game.text_speed |
Game.TextReadingSpeed |
|
game.top_inv_item |
InvWindow.TopItem |
|
Game.GlobalMessage |
Create a global array of strings. |
3.X |
GetButtonPic |
Button.Graphic |
|
GetCharacterAt |
Character.GetAtScreenXY |
|
GetCharacterProperty |
Character.GetProperty |
|
GetCharacterPropertyText |
Character.GetTextProperty |
|
GetCurrentMusic |
AudioChannel.PlayingClip |
|
GetCursorMode |
Mouse.Mode |
|
GetDialogOption |
Dialog.GetOptionState |
|
GetGameParameter(GP_FRAMExxx) |
Game.GetViewFrame |
|
GetGameParameter(GP_ISFRAMEFLIPPED) |
Game.GetViewFrame |
|
GetGameParameter(GP_NUMCHARACTERS) |
Game.CharacterCount |
|
GetGameParameter(GP_NUMFRAMES) |
Game.GetFrameCountForLoop |
|
GetGameParameter(gp_numguis) |
Game.GUICount |
|
GetGameParameter(GP_NUMINVITEMS) |
Game.InventoryItemCount |
|
GetGameParameter(GP_NUMLOOPS) |
Game.GetLoopCountForView |
|
GetGameParameter(gp_numobjects) |
Room.ObjectCount |
|
GetGameParameter(gp_spriteheight) |
Game.SpriteHeight |
|
GetGameParameter(gp_spritewidth) |
Game.SpriteWidth |
|
GetGlobalInt |
Global Variables |
|
GetGlobalString |
Global Variables |
|
GetGraphicalVariable |
Global Variables |
|
GetGUIAt |
GUI.GetAtScreenXY |
|
GetGUIObjectAt |
GUIControl.GetAtScreenXY |
|
GetHotspotAt |
Hotspot.GetAtScreenXY |
|
GetHotspotName |
Hotspot.Name |
|
GetHotspotPointX |
Hotspot.WalkToX |
|
GetHotspotPointY |
Hotspot.WalkToY |
|
GetHotspotProperty |
Hotspot.GetProperty |
|
GetHotspotPropertyText |
Hotspot.GetTextProperty |
|
GetInvAt |
InventoryItem.GetAtScreenXY |
|
GetInvGraphic |
InventoryItem.Graphic |
|
GetInvName |
InventoryItem.Name |
|
GetInvProperty |
InventoryItem.GetProperty |
|
GetInvPropertyText |
InventoryItem.GetTextProperty |
|
GetLocationName |
Game.GetLocationName |
|
GetMessageText |
Create a global array of strings. |
3.X |
GetMIDIPosition |
AudioChannel.Position |
|
GetMODPattern |
AudioChannel.Position |
|
GetMP3PosMillis |
AudioChannel.Position |
|
GetObjectAt |
Object.GetAtScreenXY |
|
GetObjectBaseline |
Object.Baseline |
|
GetObjectGraphic |
Object.Graphic |
|
GetObjectName |
Object.Name |
|
GetObjectProperty |
Object.GetProperty |
|
GetObjectPropertyText |
Object.GetTextProperty |
|
GetObjectX |
Object.X |
|
GetObjectY |
Object.Y |
|
GetPlayerCharacter |
Use player pointer |
|
GetRawTime |
DateTime.RawTime |
|
GetRegionAt |
Region.GetAtRoomXY |
|
GetRoomProperty |
Room.GetProperty |
|
GetRoomPropertyText |
Room.GetTextProperty |
|
GetSaveSlotDescription |
Game.GetSaveSlotDescription |
|
GetSliderValue |
Slider.Value |
|
GetTextBoxText |
TextBox.Text |
|
GetTime |
DateTime.Now |
|
GetTranslationName |
Game.TranslationFilename |
|
GetViewportX |
Game.Camera.X |
|
GetViewportY |
Game.Camera.Y |
|
GetWalkableAreaAt |
GetWalkableAreaAtScreen |
|
GUIOff |
GUI.Visible |
|
GUIOn |
GUI.Visible |
|
HideMouseCursor |
Mouse.Visible |
|
Hotspot.GetName |
Hotspot.Name |
|
Hotspot.GetPropertyText |
Hotspot.GetTextProperty |
|
InputBox |
Game.InputBox |
|
InterfaceOff |
GUI.Visible |
|
InterfaceOn |
GUI.Visible |
|
InventoryItem.GetName |
InventoryItem.Name |
|
InventoryItem.GetPropertyText |
InventoryItem.GetTextProperty |
|
InventoryItem.SetName |
InventoryItem.Name |
|
InventoryScreen |
create your own Inventory GUI |
|
IsButtonDown |
Mouse.IsButtonDown |
|
IsChannelPlaying |
AudioChannel.IsPlaying |
|
IsGUIOn |
GUI.Visible |
|
IsInventoryInteractionAvailable |
InventoryItem.IsInteractionAvailable |
|
IsMusicVoxAvailable |
AudioClip.IsAvailable |
|
IsObjectAnimating |
Object.Animating |
|
IsObjectMoving |
Object.Moving |
|
IsObjectOn |
Object.Visible |
|
IsOverlayValid |
Overlay.Valid |
|
Label.GetText |
Label.Text |
|
Label.SetText |
Label.Text |
|
ListBox.GetItemText |
ListBox.Items[] |
|
ListBox.HideBorder |
ListBox.ShowBorder |
|
ListBox.HideScrollArrows |
ListBox.ShowScrollArrows |
|
ListBox.SetItemText |
ListBox.Items[] |
|
ListBoxAdd |
ListBox.AddItem |
|
ListBoxClear |
ListBox.Clear |
|
ListBoxDirList |
ListBox.FillDirList |
|
ListBoxGetItemText |
ListBox.Items[] |
|
ListBoxGetNumItems |
ListBox.ItemCount |
|
ListBoxGetSelected |
ListBox.SelectedIndex |
|
ListBoxRemove |
ListBox.RemoveItem |
|
ListBoxSaveGameList |
ListBox.FillSaveGameList |
|
ListBoxSetSelected |
ListBox.SelectedIndex |
|
ListBoxSetTopItem |
ListBox.TopItem |
|
LoadImageFile |
DynamicSprite.CreateFromFile |
|
LoadSaveSlotScreenshot |
DynamicSprite.CreateFromSaveGame |
|
LoseInventory |
Character.LoseInventory |
|
LoseInventoryFromCharacter |
Character.LoseInventory |
|
MergeObject |
Object.MergeIntoBackground |
|
MoveCharacter |
Character.Walk |
|
MoveCharacterBlocking |
Character.Walk |
|
MoveCharacterDirect |
Character.Walk |
|
MoveCharacterPath |
Character.AddWaypoint |
|
MoveCharacterStraight |
Character.WalkStraight |
|
MoveCharacterToHotspot |
Character.Walk and Hotspot.WalkToX/Y |
|
MoveCharacterToObject |
Character.Walk and Object.X/Y |
|
MoveObject |
Object.Move |
|
MoveObjectDirect |
Object.Move |
|
MoveOverlay |
Overlay.X |
|
MoveToWalkableArea |
Character.PlaceOnWalkableArea |
|
NewRoom |
Character.ChangeRoom |
|
NewRoomEx |
Character.ChangeRoom |
|
NewRoomNPC |
Character.ChangeRoom |
|
Object.GetName |
Object.Name |
|
Object.GetPropertyText |
Object.GetTextProperty |
|
Object.IgnoreWalkbehinds |
design your rooms without it and rely on Object.Baseline instead |
3.5.0 |
ObjectOff |
Object.Visible |
|
ObjectOn |
Object.Visible |
|
PlayAmbientSound |
AudioChannel.SetRoomLocation |
|
PlayAmbientSound |
AudioClip.Play |
|
PlayMP3File |
AudioClip.Play |
|
PlayMusic |
AudioClip.Play |
|
PlayMusicQueued |
AudioClip.PlayQueued |
|
PlaySilentMIDI |
use AudioClip.Play command and set its Volume property to 0 |
|
PlaySound |
AudioClip.Play |
|
PlaySoundEx |
AudioClip.Play |
|
ProcessClick |
Room.ProcessClick |
|
RawClearScreen |
DrawingSurface.Clear |
|
RawDrawCircle |
DrawingSurface.DrawCircle |
|
RawDrawFrameTransparent |
DrawingSurface.DrawSurface |
|
RawDrawImage |
DrawingSurface.DrawImage |
|
RawDrawImageResized |
DrawingSurface.DrawImage |
|
RawDrawImageTransparent |
DrawingSurface.DrawImage |
|
RawDrawLine |
DrawingSurface.DrawLine |
|
RawDrawRectangle |
DrawingSurface.DrawRectangle |
|
RawDrawTriangle |
DrawingSurface.DrawTriangle |
|
RawPrint |
DrawingSurface.DrawString |
|
RawPrintMessageWrapped |
DrawingSurface.DrawMessageWrapped |
|
RawRestoreScreen |
DrawingSurface.DrawSurface |
|
RawSaveScreen |
DrawingSurface.CreateCopy |
|
RawSetColor |
DrawingSurface.DrawingColor |
|
RawSetColorRGB |
Game.GetColorFromRGB |
|
RefreshMouse |
Mouse.Update |
|
ReleaseCharacterView |
Character.UnlockView |
|
ReleaseViewport |
Game.Camera.AutoTracking |
|
RemoveObjectTint |
Object.RemoveTint |
|
RemoveOverlay |
Overlay.Remove |
|
Room.MusicOnLoad |
Use AudioClip.Play on the room Load event |
|
RunCharacterInteraction |
Character.RunInteraction |
|
RunDialog |
Dialog.Start |
|
RunHotspotInteraction |
Hotspot.RunInteraction |
|
RunInventoryInteraction |
InventoryItem.RunInteraction |
|
RunObjectInteraction |
Object.RunInteraction |
|
RunRegionInteraction |
RunRegionInteraction |
|
SaveCursorForLocationChange |
Mouse.SaveCursorUntilItLeaves |
|
savegameindex[] |
ListBox.SaveGameSlots[] |
|
SeekMIDIPosition |
AudioChannel.Seek |
|
SeekMODPattern |
AudioChannel.Seek |
|
SeekMP3PosMillis |
AudioChannel.Seek |
|
SetActiveInventory |
Character.ActiveInventory |
|
SetAreaLightLevel |
Region.LightLevel |
|
SetButtonPic |
Button.NormalGraphic |
|
SetButtonText |
Button.Text |
|
SetChannelVolume |
AudioChannel.Volume |
|
SetCharacterBaseline |
Character.Baseline |
|
SetCharacterBlinkView |
Character.BlinkInterval |
|
SetCharacterBlinkView |
Character.BlinkView |
|
SetCharacterClickable |
Character.Clickable |
|
SetCharacterFrame |
Character.LockViewFrame |
|
SetCharacterIdle |
Character.SetIdleView |
|
SetCharacterIgnoreLight |
Character.IgnoreLighting |
|
SetCharacterIgnoreWalkbehinds |
design your rooms without it and rely on Character.Baseline instead |
3.5.0 |
SetCharacterProperty |
Character.ManualScaling |
|
SetCharacterProperty |
Character.DiagonalLoops |
|
SetCharacterProperty |
Character.ScaleMoveSpeed |
|
SetCharacterProperty |
Character.Solid |
|
SetCharacterProperty |
Character.TurnBeforeWalking |
|
SetCharacterSpeechView |
Character.SpeechView |
|
SetCharacterSpeed |
Character.SetWalkSpeed |
|
SetCharacterSpeedEx |
Character.SetWalkSpeed |
|
SetCharacterTransparency |
Character.Transparency |
|
SetCharacterView |
Character.LockView |
|
SetCharacterViewEx |
Character.LockViewAligned |
|
SetCharacterViewOffset |
Character.LockViewOffset |
|
SetCursorMode |
Mouse.Mode |
|
SetDefaultCursor |
Mouse.UseDefaultGraphic |
|
SetDialogOption |
Dialog.SetOptionState |
|
SetDigitalMasterVolume |
System.Volume |
|
SetFrameSound |
ViewFrame.LinkedAudio |
|
SetGlobalInt |
Global Variables |
|
SetGlobalString |
Global Variables |
|
SetGraphicalVariable |
Global Variables |
|
SetGUIBackgroundPic |
GUI.BackgroundGraphic |
|
SetGUIClickable |
GUI.Clickable |
|
SetGUIObjectEnabled |
GUIControl.Enabled |
|
SetGUIObjectPosition |
GUIControl.SetPosition |
|
SetGUIObjectSize |
GUIControl.SetSize |
|
SetGUIPosition |
GUI.SetPosition |
|
SetGUISize |
GUI.SetSize |
|
SetGUITransparency |
GUI.Transparency |
|
SetGUIZOrder |
GUI.ZOrder |
|
SetInvDimensions |
InvWindow.ItemHeight |
|
SetInvItemName |
InventoryItem.Name |
|
SetInvItemPic |
InventoryItem.Graphic |
|
SetLabelColor |
Label.TextColor |
|
SetLabelFont |
Label.Font |
|
SetLabelText |
Label.Text |
|
SetMouseBounds |
Mouse.SetBounds |
|
SetMouseCursor |
Mouse.UseModeGraphic |
|
SetMousePosition |
Mouse.SetPosition |
|
SetMusicMasterVolume |
System.Volume |
|
SetMusicRepeat |
AudioClip.Play |
|
SetMusicVolume |
AudioChannel.Volume |
|
SetNextCursorMode |
Mouse.SelectNextMode |
|
SetNormalFont |
Game.NormalFont |
|
SetObjectBaseline |
Object.Baseline |
|
SetObjectClickable |
Object.Clickable |
|
SetObjectFrame |
Object.SetView |
|
SetObjectGraphic |
Object.Graphic |
|
SetObjectIgnoreWalkbehinds |
design your rooms without it and rely on Object.Baseline instead |
3.5.0 |
SetObjectPosition |
Object.SetPosition |
|
SetObjectTint |
Object.Tint |
|
SetObjectTransparency |
Object.Transparency |
|
SetObjectView |
Object.SetView |
|
SetPlayerCharacter |
Character.SetAsPlayer |
|
SetRegionTint |
Region.Tint |
|
SetSkipSpeech |
Speech.SkipStyle |
|
SetSliderValue |
Slider.Value |
|
SetSoundVolume |
Game.SetAudioTypeVolume |
|
SetSpeechFont |
Game.SpeechFont |
|
SetSpeechStyle |
Speech.Style |
|
SetTalkingColor |
Character.SpeechColor |
|
SetTextBoxFont |
TextBox.Font |
|
SetTextBoxText |
TextBox.Text |
|
SetTextOverlay |
Overlay.SetText |
|
SetViewport |
Game.Camera.SetAt |
3.5.0 |
SetVoiceMode |
Speech.VoiceMode |
|
ShowMouseCursor |
Mouse.Visible |
|
StopAmbientSound |
AudioChannel.Stop |
|
StopChannel |
AudioChannel.Stop |
|
StopMoving |
Character.StopMoving |
|
StopMusic |
Game.StopAudio |
|
StopObjectMoving |
Object.StopMoving |
|
StrCaseComp |
String.CompareTo |
|
StrCat |
String.Append |
|
StrComp |
String.CompareTo |
|
StrContains |
String.IndexOf |
|
StrCopy |
String.Copy |
|
StrFormat |
String.Format |
|
StrGetCharAt |
String.Chars[] |
|
String.Contains |
String.IndexOf |
|
StringToInt |
String.AsInt |
|
StrLen |
String.Length |
|
StrSetCharAt |
String.ReplaceCharAt |
|
StrToLowerCase |
String.LowerCase |
|
StrToUpperCase |
String.UpperCase |
|
system.color_depth |
System.ColorDepth |
|
system.os |
System.OperatingSystem |
|
System.ScreenHeight |
Screen.Height |
3.5.0 |
System.ScreenWidth |
Screen.Width |
3.5.0 |
system.version |
System.Version |
|
System.ViewportHeight |
Screen.Height |
3.5.0 |
System.ViewportWidth |
Screen.Width |
3.5.0 |
system.vsync |
System.Vsync |
|
system.windowed |
System.Windowed |
|
TextBox.GetText |
TextBox.Text |
|
TextBox.SetText |
TextBox.Text |
|
ViewFrame.Sound |
ViewFrame.LinkedAudio |
|