ViewFrame
functions and properties
ViewFrame.Flipped
(Formerly part of GetGameParameter
, which is now obsolete)
readonly bool ViewFrame.Flipped
Gets whether the frame was set to Flipped in the editor.
Example:
ViewFrame *frame = Game.GetViewFrame(WALKING, 2, 4);
if (frame.Flipped) {
Display("This frame is flipped");
}
else {
Display("This frame is not flipped");
}
See also: Game.GetViewFrame
, ViewFrame.Graphic
ViewFrame.Frame
(Formerly part of GetGameParameter
, which is now obsolete)
readonly int ViewFrame.Frame
Returns the frame number represented by this ViewFrame.
Example:
ViewFrame *frame = Game.GetViewFrame(WALKING, 2, 4);
Display("This ViewFrame is view %d, loop %d, frame %d",
.View, frame.Loop, frame.Frame); frame
See also: Game.GetViewFrame
, ViewFrame.Loop
, ViewFrame.View
ViewFrame.Graphic
(Formerly part of GetGameParameter
, which is now obsolete)
int ViewFrame.Graphic
Gets/sets the sprite slot number that this view frame displays.
Example:
ViewFrame *frame = Game.GetViewFrame(WALKING, 2, 4);
Display("This frame uses sprite %d", frame.Graphic);
See also: Game.GetViewFrame
ViewFrame.LinkedAudio
(Formerly known as ViewFrame.Sound
, which is now obsolete)
(Formerly known as SetFrameSound
, which is now obsolete)
(Formerly part of GetGameParameter
, which is now obsolete)
AudioClip* ViewFrame.LinkedAudio
Gets/sets the audio clip that plays when this frame comes around in animations.
If there is no linked sound, this should be null.
Example:
ViewFrame *frame = Game.GetViewFrame(WALKING, 2, 4);
if (frame.LinkedAudio == null)
{
Display("This frame has no frame-linked audio.");
}
else
{
.LinkedAudio.Play();
frame}
checks view WALKING to see if frame 4 in loop 2 has a linked audio clip; if so, plays it.
Compatibility: Supported by AGS 3.2.0 and later versions.
See also: Game.GetViewFrame
, Character.ScaleVolume
ViewFrame.Loop
(Formerly part of GetGameParameter
, which is now obsolete)
readonly int ViewFrame.Loop
Returns the loop number represented by this ViewFrame.
Example:
ViewFrame *frame = Game.GetViewFrame(WALKING, 2, 4);
Display("This ViewFrame is view %d, loop %d, frame %d",
.View, frame.Loop, frame.Frame); frame
See also: Game.GetViewFrame
, ViewFrame.Frame
, ViewFrame.View
ViewFrame.Speed
(Formerly part of GetGameParameter
, which is now obsolete)
readonly int ViewFrame.Speed
Gets the speed setting of the view frame. This is 0 by default but may have been changed in the AGS Editor.
Example:
ViewFrame *frame = Game.GetViewFrame(WALKING, 2, 4);
Display("This frame has speed %d.", frame.Speed);
See also: Game.GetViewFrame
ViewFrame.View
(Formerly part of GetGameParameter
, which is now obsolete)
readonly int ViewFrame.View
Returns the view number represented by this ViewFrame.
Example:
ViewFrame *frame = Game.GetViewFrame(WALKING, 2, 4);
Display("This ViewFrame is view %d, loop %d, frame %d",
.View, frame.Loop, frame.Frame); frame
See also: Game.GetViewFrame
, ViewFrame.Loop
, ViewFrame.Frame