ViewFrame functions and properties
ViewFrame.Flipped
(Formerly part of GetGameParameter, which is now obsolete)
readonly bool ViewFrame.FlippedGets whether the frame was set to Flipped in the editor.
Example:
ViewFrame *frame = Game.GetViewFrame(WALKING, 2, 4);
if (frame.Flipped) {
Display("This frame is flipped");
}
else {
Display("This frame is not flipped");
}See also: Game.GetViewFrame, ViewFrame.Graphic
ViewFrame.Frame
(Formerly part of GetGameParameter, which is now obsolete)
readonly int ViewFrame.FrameReturns the frame number represented by this ViewFrame.
Example:
ViewFrame *frame = Game.GetViewFrame(WALKING, 2, 4);
Display("This ViewFrame is view %d, loop %d, frame %d",
frame.View, frame.Loop, frame.Frame);See also: Game.GetViewFrame, ViewFrame.Loop, ViewFrame.View
ViewFrame.Graphic
(Formerly part of GetGameParameter, which is now obsolete)
int ViewFrame.GraphicGets/sets the sprite slot number that this view frame displays.
Example:
ViewFrame *frame = Game.GetViewFrame(WALKING, 2, 4);
Display("This frame uses sprite %d", frame.Graphic);See also: Game.GetViewFrame
ViewFrame.LinkedAudio
(Formerly known as ViewFrame.Sound, which is now obsolete)
(Formerly known as SetFrameSound, which is now obsolete)
(Formerly part of GetGameParameter, which is now obsolete)
AudioClip* ViewFrame.LinkedAudioGets/sets the audio clip that plays when this frame comes around in animations.
If there is no linked sound, this should be null.
Example:
ViewFrame *frame = Game.GetViewFrame(WALKING, 2, 4);
if (frame.LinkedAudio == null)
{
Display("This frame has no frame-linked audio.");
}
else
{
frame.LinkedAudio.Play();
}checks view WALKING to see if frame 4 in loop 2 has a linked audio clip; if so, plays it.
Compatibility: Supported by AGS 3.2.0 and later versions.
See also: Game.GetViewFrame, Character.ScaleVolume
ViewFrame.Loop
(Formerly part of GetGameParameter, which is now obsolete)
readonly int ViewFrame.LoopReturns the loop number represented by this ViewFrame.
Example:
ViewFrame *frame = Game.GetViewFrame(WALKING, 2, 4);
Display("This ViewFrame is view %d, loop %d, frame %d",
frame.View, frame.Loop, frame.Frame);See also: Game.GetViewFrame, ViewFrame.Frame, ViewFrame.View
ViewFrame.Speed
(Formerly part of GetGameParameter, which is now obsolete)
readonly int ViewFrame.SpeedGets the speed setting of the view frame. This is 0 by default but may have been changed in the AGS Editor.
Example:
ViewFrame *frame = Game.GetViewFrame(WALKING, 2, 4);
Display("This frame has speed %d.", frame.Speed);See also: Game.GetViewFrame
ViewFrame.View
(Formerly part of GetGameParameter, which is now obsolete)
readonly int ViewFrame.ViewReturns the view number represented by this ViewFrame.
Example:
ViewFrame *frame = Game.GetViewFrame(WALKING, 2, 4);
Display("This ViewFrame is view %d, loop %d, frame %d",
frame.View, frame.Loop, frame.Frame);See also: Game.GetViewFrame, ViewFrame.Loop, ViewFrame.Frame