Credits
Adventure Game Studio was originally developed by Chris Jones
The latter versions and engine ports to various platforms are product of collaborative work of the following people (in alphabetic order):
Alan Van Drake
Benjamin Penney
Benoit Pierre
Bernhard Rosenkraenzer
Cameron Cawley
Cristian Morales Vega
Dominik Mierzejewski
Donovan Watteau
Edmundo Ruiz Ghanem
Edward Rudd
Erico Vieira Porto
Ferdinand Thiessen
Francesco Ariis
Gilad Shaham
Ivan Mogilko
James Duong
Janet Gilbert
Jochen Schleu
Joe Lee
John Steele Scott
Martin Sedlak
Matthew Gambrell
mausimus
Michael Rittenhouse
Morgan Willcock
Nick Sonneveld
Ori Avtalion
Pablo Navarro
Paul Wilkinson
Per Olav Flaten
Peter Bouillon
Piotr Wieczorek
rofl0r
Ryan O'Connor
Scott Baker
Shane Stevens
Shawn R. Walker
Stefano Collavini
Steve McCrea
Steven Poulton
Sunit Das
Thierry Crozat
Tobias Hansen
Tom Vandepoele
Tzach Shabtay Walter AgazziWindows editor original splash design by abstauber
Windows editor icons by Klaus
Sierra-style game template by Rui "Trovatore" Pires, and updated by Morgan Willcock,
New BASS and Verb Coin game templates by Morgan Willcock, based on ideas by Bjorn Ludwig and Electroshokker respectively
Sierra-style, BASS and Verb Coin templates are sharing art by ProgZmax, CaesarCub, Hobo, Selmiak and Jim Reed
Tumbleweed game template by abstauber
Script editor component is scintilla by Neil Hodgson (https://www.scintilla.org/)
Editor uses irrKlang .NET audio player (https://www.ambiera.com/irrklang/)
GIF loading by Magick.Net (https://www.imagemagick.org/)
Docking panel suit by WeiFen Luo and contributors (http://dockpanelsuite.com/)
JSON handled with Newtonsoft.Json by James Newton-King (https://www.newtonsoft.com/json)
Engine backend graphics, sound and inputs using SDL2 by Sam Lantinga and many other (https://libsdl.org/)
Sound uses SDL_Sound and MojoAL, by Ryan C. Gordon (https://github.com/icculus)
Engine bitmap drawing using Allegro 4 game programming library by Shawn Hargreaves and many others (https://liballeg.org/)
TrueType font display uses ALFont by Javier Gonzalez and the FreeType project
Hi-color fade out/in routines by Matthew Leverton
Sprite anti-aliasing code by Michael Bukin
Deflate compression algorithm for sprites and any other game data is performed using Miniz library, which is Copyright (C) 2013-2014 RAD Game Tools and Valve Software and (C) 2010-2014 Rich Geldreich and Tenacious Software LLC
OGG Theora player is APEG by Chris Robinson, using the Ogg Theora decoder, which is available from https://www.xiph.org/
Windows engine uses libcda CD player by Peter Wang.
Thanks to all the AGS beta testers for all their suggestions and bug reports.